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See my pic in p.b.images. Here's the code I got:
difference {
merge {
//Grass
plane{<0,1,0>, 0
texture {
pigment {
dents
triangle_wave
color_map {
[0.0 rgb <0.0, 0.4, 0.1>]
[1.0 rgb <0.1, 0.6, 0.2>]
}
}
}
}
//Big Box
box { <-10, -.7,-0.5> <10, .5, 200.5> texture{
T_Grnt18a normal {bumps 0.75 scale 0.015} finish {ambient 0.1 diffuse
0.8} }}
}
//Center Cutout
box { <-9, -.6, 0> <9, .8, 200> texture{ T_Grnt18a normal
{bumps 0.75 scale 0.015} finish {ambient 0.1 diffuse 0.8} }}
}
//Water Area
intersection {
box { <-9, -.6, 0> <9, .8, 200> }
plane{<0,1,0>, .4
material {
texture {
pigment {
color rgbf <.2, .7, .3, .5>
}
finish {
ambient 0.0
diffuse 0.0
reflection {
0.0, 1.0
fresnel on
}
specular 0.8
roughness 0.0003
}
normal {
bozo 0.7
scale 0.15
}
}
interior {
ior 1.3
media {
absorption <0.8, 0.6, 1.0, 0.5>
}
}
}
}// end of plane
}
//End Of Water
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